THE DEAD WE KNEW co-op checklist
What this gets you: Steam-confirmed 1–4 online co-op rules, shared threats, and a short session checklist using notebook gather costs.
2026-09-15Run order
- Decide solo or online co-op (max four).
- Align on a shelter site before night and fog.
- Split gather roles by notebook material costs.
- Keep one player on base defense when fog drops visibility.
Where this comes from
| First-party | Steam features: Single-player, Multi-player, Co-op, Online Co-op; About: survive alone or up to 4-player co-op; explore, defend, build, fight together; in-game chat. |
| Multi-source | GameRant: single-player or 4-player co-op confirmed. |
| Our own runs | Coastal multi-survivor camp and rain street co-op combat stills (2026-09-15 pack). |
| Unknown | Drop-in rules, progression share, inventory trade, dedicated servers, crossplay, PvP flag, controller support. |
Steam lists Single-player, Multi-player, Co-op, and Online Co-op. Store about text: survive alone or with up to 4-player co-op — explore, defend, and build together.
Confirmed rules
| Rule | Confirmed value | Source |
|---|---|---|
| Solo play | Supported | Steam categories + about text |
| Online co-op max players | Up to 4 | Steam about text |
| Shared activities called out | Explore · defend · build · fight to stay alive | Steam about text |
| Shared threats | Zombies · hostile humans/survivors · fog danger | Steam short + about text |
| Platform at launch focus | Windows PC via Steam | Steam store |
| Interactive elements | In-game chat · online interactivity | Steam store |
Session checklist
- Decide solo or online co-op (max four including you).
- Align on a shelter site before night and fog windows (/guides/base).
- Split gather roles (sticks/logs/stone/leafs) using notebook costs (/guides/crafting).
- Keep one player on base defense when fog drops visibility (/guides/fog-weather).
- Use in-game chat if voice is unavailable (Steam lists in-game chat).
No published party XP share, resurrection rules, or co-op-only recipes. Sea activities and vehicles are roadmap items — held. Friendly fire, downed states, and host migration remain unknowns — not assumed genre defaults.
Unknowns
- Whether progress is host-only or shared cloud saves.
- Item duplication / trade rules.
- Voice proximity vs party chat defaults.
- Dedicated servers, crossplay, PvP, controller support, mods.