TDWK

THE DEAD WE KNEW base / camp loop

What this gets you: Numbered first-camp setup from FOUNDING and fires to cabin walls — notebook HUD names plus Steam night/food needs.

2026-09-15

Run order

  1. Gather sticks, logs, stone/stones, leaf/leafs for notebook costs.
  2. Place FIRES (BASIC FIRE / CAMPFIRE) and RAIN SHIELD if rain is a risk.
  3. Place FOUNDING, then TINT / HUNTER CABIN / SMALL CABIN and wall pieces.
  4. Add STORAGES holders, garden plots, and reinforce before night.

Where this comes from

First-partySteam About: simple cabin → stronger livable base; organize shelter; prepare for night. EA FAQ: hunger/thirst/energy; hunt deer; plant tomatoes. Notebook HOUSE / FIRES / STORAGES stills (app 4890760).
Multi-sourceGameRant lists base building among confirmed features.
Our own runsBlueprint log-carry, multi-level wireframe, coastal cabin, garden plots, night campfire stills (2026-09-15 pack).
UnknownBase upgrade tiers beyond notebook names; shared-base permissions in 4-player co-op; exact garden crop HUD names beyond Steam tomatoes.

Steam describes starting with a simple cabin and expanding into a stronger, more livable base: gather from abandoned structures and forest, craft what you need, make a place to rest, and prepare for night. Notebook pages name the placeables; Steam stills show the placement loop.

Player carrying a log into a wireframe shelter blueprint in foggy forest

How to set up a first camp

  1. Gather early materials named on notebook costs: sticks, logs, stone/stones, leaf/leafs.
  2. Open the notebook FIRES section and place a BASIC FIRE or CAMPFIRE for light and heat.
  3. If rain is a risk, place RAIN SHIELD (7 logs) so fire and supplies stay dry.
  4. Open HOUSE. Place FOUNDING (4 logs) where walls should stand.
  5. Add shelter: TINT (rainwater), HUNTER CABIN, or SMALL CABIN (20 logs) depending on materials.
  6. On a FOUNDING footprint, place WALL / DOOR WALL / WINDOWED WALL / WALL DOOR pieces.
  7. Carry resources into the translucent wireframe blueprint until the structure completes (Steam still).
  8. Add STORAGES holders/shelf so sticks, stones, logs, and tools stay sorted.
  9. Place garden plots and grow food (Steam still shows coastal plots including tomato-like red fruit; Steam text names tomatoes).
  10. Reinforce before night — Steam ties night danger to shelter readiness.
Multi-level wooden base with wireframe sections and campfire

Camp piece roles

Piece (HUD) Role in loop Source
FOUNDING Defines wall footprint HOUSE notebook
WALL / DOOR WALL / WINDOWED WALL / WALL DOOR Enclosure and room passages HOUSE notebook
TINT / HUNTER CABIN / SMALL CABIN Shelter / rest / rainwater (TINT) HOUSE notebook
BASIC FIRE / STANDING FIRE / CAMPFIRE Light and heat FIRES notebook
RAIN SHIELD Keeps fire and supplies dry in rain FIRES notebook
STICK / STONE / LOG HOLDER · SMALL SHELF Resource and tool storage STORAGES notebook

Full material costs for each piece live on /guides/crafting.

Coastal log cabin camp with fence dock and multiple survivors
Three wooden garden plots on a coastal shoreline
Stone-ring campfire at night with two survivors

Needs tied to base (Steam EA FAQ)

Need Steam statement
Hunger Hunger, thirst, and energy systems are part of gameplay
Thirst Same EA FAQ list
Energy Same EA FAQ list
Food production Hunt deer; plant tomatoes; cook meals / soup

Dense fog and night change when you should stop expanding and hold the cabin — see /guides/fog-weather. Co-op camp roles: /guides/co-op. Personal shelter here is distinct from world location types on /guides/outposts.

Unknowns

  • Base upgrade tiers beyond notebook placeable names.
  • Raid / night attack spawn rules tied to base size.
  • Shared base rules in 4-player co-op (permissions, griefing).
  • Exact garden crop HUD names beyond Steam “tomatoes”.