TDWK

THE DEAD WE KNEW map locations

What this gets you: Steam-named location types plus unlabeled landmark stills — no HUD map pin or settlement proper names.

2026-09-15

Run order

  1. Loot abandoned structures early for cabin materials.
  2. Use forest and water routes for gather and return.
  3. Treat “new settlements” as EA roadmap, not a named POI list.

Where this comes from

First-partySteam: loot abandoned places; materials from abandoned structures and forest; swim and boats; EA roadmap adds new settlements and locations.
Multi-sourceGameRant: exploration and scavenging confirmed.
Our own runsOverlook parking and town police-street stills without on-screen location titles (2026-09-15 pack).
UnknownHUD map pin names, settlement proper names, region titles, fast-travel rules.

Pre-EA Steam stills and trailer footage do not show readable map-pin or compass POI names. This page lists only location types Steam text confirms, plus unlabeled landmark types visible in official stills.

Steam-named location types

Type (Steam wording) Player use Notes
Abandoned places / abandoned structures Loot supplies Short description + about text
Forest / deep within the forest Gather; hunt deer About text
Player shelter / cabin / base Build, rest, defend About text + notebook HOUSE — see /guides/base
Water / sea routes Swim and use boats to reach areas EA FAQ current state
New settlements and locations (planned) Future map expansion EA “full version” plans — not present as a named roster yet
Foggy overlook parking area with abandoned cars and billboard

Unlabeled landmarks in official stills

These appear in Steam screenshots without on-screen location titles. Treat as visual references only — not map database names.

Still landmark What is visible
Collapsed bridge overlook Broken stone bridge over a foggy wooded valley
Overlook parking lot Fenced asphalt lot, abandoned cars with open doors/trunk, billboard, stairs
Town street with police vehicles Overturned/parked police cars, multi-story civic-style building, zombies in street
Coastal cabin camp Log cabin, palisade, dock on shoreline
Forest road junction Asphalt crossroads with blank rusted signs
Town street with police cars zombies and foggy mountain backdrop

Fishing and vehicles remain Steam roadmap items — no how-tos here. Link loot runs back to cabin upgrades (/guides/base) and notebook craft (/guides/crafting). Fog can turn any route into a fight (/guides/fog-weather).

Unknowns

  • Official settlement / outpost / map-pin proper names.
  • Fast-travel or map-marker rules.
  • Hostile human camp vs zombie nest taxonomy beyond Steam nouns.
  • Boat launch points and sea POIs (roadmap; held).